First of all, I should really say what I've been putting off saying for some time now, and that is this:
Dooder is totally on the back burner right now. I'm still very excited about the project, but I simply don't have time to work on it right now. School is keeping me CRAZY busy, and I've got some freelance work on top of homework that I need to devote my time to right now. Don't missunderstand me though; when summertime rolls around, I'm gonna hop right back onto that game and bust some pixels out. For now though, the Dood is on hiatus.
On another, more exciting note, here's a taste of what I've been up to. I'm slowly stumbling my way around figuring out After Effects right now, so I'll share my latest efforts with you guys. Enjoy, and thanks for sticking with me.
3D Fly-through Shot:::
3D Set Rotation:::
Tuesday, March 8, 2011
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